Assessment Tools - Quizizz
Domain three (Instruction) of the Danielson framework contains communicating with students, using questioning and discussion techniques, engaging students in learning, using assessment in instruction, and demonstrating flexibility and responsiveness. Upon working with my virtual co-op, I got to create a fun book trivia quiz using Quizizz. Quizizz is a fun assessment tool that allows students to reiterate and practice what they have learned in class through quizzes created by teachers. Additionally, this tech tool allows students to collaborate when studying for tests by creating fun flashcard-like quizzes. This tech tool relates to domain three of the Danielson framework as educators are engaging students in learning and using assessments in instruction. Additionally, for this particular quiz I have created, it can relate to Domain one - Planning and Prep as this tool demonstrates a knowledge of students. By using book titles the students are familiar with, such as Percy Jackson & The Olympians, The Hunger Games, etc. this can demonstrates a knowledge of young adult fiction students are currently reading and interested in.




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As a future educator, I can see myself using this gaming tool when helping students review content from the unit we have been studying for an exam, when introducing new content, and when helping to reiterate material we have covered in class in a fun and engaging way. One cool feature that Quizizz has is that is you can teleport questions from other quizzes and implement them into your own quiz. In doing so, it is easy for educators to explore other quizzes and implement questions they like into their own quiz. This can be an amazing time-saver, especially for educators.
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This gaming tool relates to the 4 C's of Education as it allows for creativity and critical thinking. When students design their own quizzes they are creatively using technology to study or present content. On the other hand, when students are engaging with quizzes teachers have already created for them, students engage in fast-paced critical thinking and a recollection of information. Additionally, this assessment tool relates to the ISTE standards for students as students engage in knowledge construction and computational thinking. Using this gaming tool, students can gather, analyze, and present information virtually, in a fun and creative way.
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